A wonderful point and discover activity.
Mystery Manor is a invisible things activity in which you have to discover certain things within a room, a corridor or wherever. When you discover a determinate number of products, new areas are revealed. In these new found areas you will discover new difficulties, not only by means of new fabric where you have to discover more products, but also new figures to be met and even some questions.
Artwork is great, and the story -which is gradually unveiled- gets more complicated at every step. What it begins with the losing house expert becomes a tale with haunted locations, spirits and creatures. To prevent getting missing, you must perform missions -usually given by unusual characters- and be eager to deal with new and more difficult hurdles. As nearly every other invisible item activity, there’s a sensation of everything being too fixed, even though there are questions and figures. It’s a defect natural to the category, but considering Secret Manor’s excellent, this would have been a good possibility to crack with it, perhaps with more movie scenarios or more powerful landscapes.
Game Understanding resolutely taking walks into this type of games with the experience, ensuring that the tale will never end as there are a lot of up-dates planned, including new areas, figures and things. Besides whether it’s a brilliant idea to market a activity title as never-ending (wouldn’t we ever be able to fix all the mysteries?), what it’s apparent is that GI wants to show off that they have designed one of the best invisible item activity moreover to their regular top excellent control games they are known for.
SCREENSHOTS:
Developer’s official description available here